Computing at School North East Conference logo

The Computing at School North East Conference is back! 

The CAS North East Regional Conference is a day of high quality CPD delivered by experienced teacher trainers and practitioners with a focus on lessons to take back to school and opportunities to share practice and ideas with colleagues across the region.

Overview

Join us on the 30 June 2025 for a range of hands-on practical sessions on how to deliver various aspects of the computing curriculum in all stages of education. Topics covered include:

  • approaches to computational thinking
  • computing without computers
  • curriculum planning
  • data representation
  • physical computing
  • primary and secondary programming
  • networks
  • computing in Early Years

The Conference will be hosting in the Urban Sciences Building, the home to the School of Computing at Newcastle University. This year the conference will be free and open to all. Bookings will be on a first come first serve basis and capped at 150 attendees. If you have booked a place and can no longer attend, please let us know so we can offer your ticket to another person. 

Programme

Time Activity Location
08:15 - 09:15 Registration and refreshments USB.G.Atrium
09:15 - 09:25 Welcome USB.1.006
09:25 - 10:10 Cyber Security: what schools need to know - Nik Kelsey, Kings Priory School USB.1.006
10:15 - 11:15 Workshop group 1
11:15 - 11:30 Break and refreshments USB.G.Atrium
11:30 - 12:30 Workshop group 2
12:30 - 13:15 Lunch USB.G.Atrium
13:15 - 14:00 Artificial Intelligence in Learning - Becky Allen, Sunderland University USB.1.006
14:00 - 15:00 Workshop group 3
15:00 - 16:00 Workshop group 4
16:00 - 16:15 Closing and prize draw - Chris Napier, Newcastle University & Sarah Zaman, Computing at School USB.1.006

Key notes and workshop information

Nik Kelsey is the Computing Hub Lead for North East and Northumberland Hub, Head of Computer Science, E-Safety and Strategic IT Lead at Kings Priory School.

Nik entered the education sector in 2015 following a successful career in industry, since moving into the education he has led a highly successful department and launched the North East and Northumberland computing hub, supporting the development of over 600 computer science teachers.  He is dedicated to improving computer science across the region and ensuring that all pupils have acess to a world leading education which would support a career in the regions digital sector.

Suitable for KS3 & KS4

Experience firsthand the excitement and challenge of an award-winning historical cryptography workshop from the CyberFirst North East programme, based at Kings Priory Digital.

Step into the shoes of your students as you join the elite Bletchley Park team as WRENS operatives. Your mission: intercept and decode vital wartime intelligence flooding into your top-secret Hut and track down the notorious German Wolf pack – Raufbold (BULLY), including feared U-boats such as U-135, U-203, and many more.

Upon arrival, you’ll uncover thrilling news: critical intelligence captured by HMS Petard has finally been cracked, granting access to a rare and coveted 4-rotor Enigma cipher. But there's a twist—can you unravel the intricate four-rotor settings hidden within a series of complex ciphers?

The clock is ticking. Do you have what it takes to solve these puzzles and turn the tide of World War II?

Suitable for KS3, KS4 & ks5

A session to share ideas about how AI can be used by teachers to help with preparation and planning to help reduce teacher workload.

Suitable for all Key Stages

More info to follow.

Suitable for KS1 & KS2.

This session explores the progression and purpose of physical computing in both Computing and D&T. With many schools recently receiving Micro:Bits, it’s a timely opportunity to reflect on how physical computing can be meaningfully embedded across the curriculum.
We’ll look at how to move from unplugged activities to hands-on tools, with practical examples spanning EYFS to KS2 - from Coding Critters and Bee-Bots, to Edisons, Spheros and Micro:Bits. The workshop will support teachers to think about how physical computing can support purposeful learning and build computing capital at every stage.

Suitable for KS2, KS3, KS4 & KS5

Dr Marie Devlin has been teaching at Newcastle School of Computing for 20 years. She mainly teaches team-based software engineering and research skills for individual dissertation work. She leads the EPiC research group in the School, (Educational Practice in Computing), and supervises PhD research on various  aspects of Computer Science Education including assessment, experiential and problem-based learning and more recently on AI and how it can be used to best effect in teaching and learning.

Suitable for KS2 & KS3

Flock XR is a brand new, free and open source 3D creation tool for young people. It provides a bridge between the popular 2D programming language Scratch and professional tools such as Blender, Unity and Unreal Engine. The tool has been created by Flip Computing, an inclusion-first technology education. Flip Computing is a social mission company with a drive to improve the experiences of underestimated groups in technology education. This 3D creation tool has been designed with inclusion at its very heart. As part of Flock XR's early testing we have been running a pilot in 3 schools in and around Dudley to fully test its capabilities and create a tried and tested unit of work that covers the national curriculum concepts sequence, selection, repetition and variables in a creative and innovative way. Come along to our session to hear about the pilot and get hands-on experience with Flock XR.

Rebecca has 20 years experience in computing education and is a highly successful learning designer. She is extremely passionate about making computing and tech an inclusive space for all!

As part of a project with between the HG foundation and the Royal Grammar School in Newcastle we are aiming to develop a hybrid GCSE for Computer Science. We will explore how this will be setup with partnerships between independent schools and state schools. We know a key issue in delivering GCSE Computer Science is a real lack of teachers who are able to deliver the qualification. We are looking at how we can provide schools with a specialist computer science teacher without having to directly employ them.
The session will discuss the main areas:-
  1. How do we get more students to take GCSE Computer Science?
  2. How do we get more disadvantaged students to take GCSE Computer Science?
  3. How do we get more girls to take GCSE Computer Science?
  4. How do we run a remove/face to face offer which has an impact on GCSE Computer Science outcomes?

Suitable for KS3, KS4 & KS5

Unlock the potential of digital teaching with this interactive 1-hour training session focused on effective classroom strategies and the powerful capabilities of Microsoft OneNote. Participants will explore practical techniques for organising lesson content, engaging students through collaborative tools, and streamlining lesson delivery in a digital environment. Whether you're new to OneNote or looking to enhance your current practice, this session will provide actionable insights and hands-on guidance to elevate your digital teaching toolkit.

Suitable for all Key Stages.

More info to follow.

Suitable for KS1

Looking at rotational tasks to support pupils moving from EYFS to KS1 using a mixture of plugged and unplugged resources to support and develop digital skills and independence

The second talk of the day will be delivered by Dr Becky Allen from Sunderland University. 

After graduating from Teesside University with a BSc in Music Technology, Becky completed an MSc in Computer Science from Newcastle University. Becky then  completed a PhD in Artificial Intelligence with a focus on pedagogical approaches to teaching this domain.

Her subsequent research focuses on applications of AI within music, as well as novel approaches to data analysis through sonification.

Becky teach across all courses in a variety of modules including Software Engineering, Artificial Intelligence and Advanced Programming.

Suitable for all Key Stages.

More info to follow.

Crafting with Code: Turtlestitch is a free software that allows users to create and stitch patterns using a digital embroidery machine. By providing programmatic control over the machine, it enables the design and stitching of a diverse array of patterns onto fabric. Turtlestitch integrates Mathematics, Computing, and Design Technology, supporting a variety of cross-curricular projects. Patterns can be stitched in just a few minutes, transforming virtual designs into tangible outputs. This workshop introduces turtlestitch and shows how it can be used in KS3 classrooms for cross-curricular projects, as well as giving an insight into manufacturing in the classroom.

Suitable for KS3 & KS4

Medialib is a python library that allows users to create multimedia products with an easy to remember set of commands. The 'cognitive overload' is reduced, while allowing final outcome of the program to be visually rewarding. Each of the main programming structures and functions can be taught through using this library, and once the main commands have been introduced, we can quickly move on to the associated problem-solving and computational thinking.

Suitable for KS5.
Karnaugh maps are included in the OCR A-Level Computer Science specification. They help you visually simplify complex Boolean logic expressions, which are used in designing digital circuits. This makes it easier to create efficient logic circuits with fewer gates.
This session is suitable for those who may be transitioning to teach A-Level Computer Science in the future, switching to OCR at A-Level or for those who already teach this topic and wish to improve their understanding and delivery to pupils.  The session will require no prior knowledge of the topic but will assume you understand simple truth tables. You will be given a copy of all resources used which have proven very effective in the classroom. The session aims are below:
  • Appreciate the need to simplify logic when designing circuits
  • Understand the relationship between a truth table and a Karnaugh map
  • Know how to fill in and group items in a Karnaugh map and interpret those groupings
  • Simplify Boolean expressions with two, three or four variables using a Karnaugh map

Suitable for KS5.

This will be an interactive workshop and is designed to equip A-level Computer Science teachers with some practical strategies to embed retrieval practice into their lessons. Participants will explore strategies that are especially effective and tailored for learning and recalling A Level computer science concepts. We will try out some ready to use techniques and design some subject specific activities that can be applied immediately with students.

Suitable for KS3.

Motivating novice learners at school age to learn programming can be challenging. Printing “Hello world” or printing out your name rarely creates excitement in a world of full screen graphical games.

In this session, we will show you how to make your programming lessons fun and engaging, leaving your students coming back wanting more. We do this by starting with programming interactive animated graphics.

This workshop will present both the examples and the tools that enable this approach. To achieve this, we will introduce a novel, online Python IDE – named Strype – that supports frame-based editing, a unique interaction style. Strype is free, open source, and runs online entirely within your web browser. It supports initial learning in Python as well as transition from block-based to text-based programming. Strype is aimed at teaching and learning at Key Stage 3.

Suitable for all Key Stages.

Dan Warner, co-founder of Ohbot, is a teacher and former LA advisor that has spent 10 years developing and making robots from a workshop in Gloucestershire. 8000 Ohbots have been made and sent to schools around the world. He is essentially a fool for doing this as his family have been keen to point out. He believes that learning is best when it is through making things and telling stories. This workshop will be about making (using old fashioned manual coding) a robot character using AI as a creative partner.

Contact us

Still have questions or need more information? Let us know by contacting: cs.outreach@newcastle.ac.uk.